The Inclusive Eye Gaze Learning Curve – From Cause and Effect to Communication and Learning
- The first ever collection of over 54 fun and engaging interactive activities specially created to teach early eye gaze access and develop choice making skills.
- This collection takes children on the learning curve from assessment and cause and effect understanding through to using eye gaze for communication, learning and leisure.
- Inclusive Eye Gaze can be used by teachers and therapists as an assessment tool to determine visual skills and potential use of eye gaze and as a progressive teaching tool that provides structure and lots of opportunities for practice at each level.
- All children on their first steps with eye gaze can use these activities to improve their accuracy and understanding of eye gaze in preparation for using other communication and learning software.
- By using relevant vocabulary, pictures and sounds and lots of variety, the activities will also offer many opportunities for children with additional needs to develop early interaction, communication and learning skills.
- Most importantly, we hope that our carefully chosen activities will ensure success and motivation at each stage with games that children will love and want to play again and again.
Attention and Looking
A unique package of 18 carefully graded activities designed to assess and teach simple access skills and understanding of eye gaze. These fun and meaningful activities can be used with all children on their first steps with eye gaze. They provide a progression of skills from cause and effect to targeting and include customisable activities to cater for specific interests and motivations.
Tracking: What are you looking at?
- ‘Eye-catching’ activities designed to attract attention and encourage you to look at and follow images on screen.
- Assessment of eye movement patterns, visual attention, preferences and discrimination skills.
- Graded teaching of tracking skills – magic animations to encourage purposeful looking and tracking.
- Customisable activities to meet specific needs and interests.
- Record keeping – video playback, heat mapping and line tracing of eye gaze movements for assessment and progress records.
Locating: Looking around
- Fun and meaningful activities that provide immediate success and feedback. Use the mouse pointer to interact, paint and reveal.
- Assessment of visual scanning skills and ability to use the mouse cursor to explore the screen.
- Graded teaching of using mouse cursor movement in a purposeful way.
- Customisable activities to meet specific needs and interests.
- Record keeping – video playback, heat mapping and line tracing of eye gaze movements for assessment, progress records and art work purposes!
Fixating: Are you looking?
- Fun and meaningful activities that provide immediate success and feedback. Use the mouse pointer to interact, paint and reveal.
- Motivating activities designed to encourage you to look and keep looking at the screen.
- Assessment of visual attention and fixation skills.
- Graded teaching of dwell click skills for single targets.
- Customisable activities to meet specific needs and interests.
- Record keeping – video playback, heat mapping and line tracing of eye gaze movements for assessment and progress records.
Exploring and Playing
18 fun packed games and exploring opportunities to play on your own and with friends. Assess and improve your targeting and access skills and progress from cause and effect to early choice making. Learn to take turns or do just what you want. You can even make your own music machine!
Take Turns
- Introduce concept of choosing from more than 1 item on a screen. Includes sequential, forced order and two player access.
- Develop dwell select skills of 2+ large targets.
- Teach turn taking concepts; take turns to interact, take turns to do a job, take turns to play a game.
Explore
- A progression of easy to access targeting activities.
- Develop dwell select skills with 4 – 8+ targets and introduce select and drag access.
- Teach purposeful exploration of the screen and early control skills.
Choose Anything
- Introduce choice making with multiple errorless choices.
- Develop and reinforce multiple target access skills.
- Teach early choice making skills and provide opportunities to express preferences in an error free environment.
Choosing and Learning
The Choosing and Learning package is designed to prepare eye gaze users for further communication and learning activities by developing choice making and access skills. 18+ motivating and meaningful activities are designed to develop;
Understanding of early language and learning concepts.
Expressive skills: show preferences, give commands and express opinions.
Accuracy of targeting, clicking and drag and drop access.
Add your own pictures and sounds to extend the activities to your specific communication and curriculum needs.
Preferred Choices
- Introducing a cognitive or decision making element to choosing with easy access targets. Preparation for simple quiz access:
e.g. ChooseIt! Maker 3. - Assessment of early concept understanding and decision making abilities.
- Teaching decision making skills using early concepts and giving opportunities to show preferences with consequences.
Linear Choices
- Introducing multiple choices presented one at a time for easy decision making. Preparation for simple book access.
- Assessment of choice making skills.
- Teaching ‘scrolling’ through choices and simple decision making.
Multiple Choices
- All activities have a cognitive or decision making element to choosing with multiple targets. Including dwell click and click and drag access. Preparation for word or symbol grids access.
- Assessment of choice making skills with multiple choices.
- Teaching categorisation skills and making choices to communicate and learn.